![]() Salvage +20%, T-Drive jump +15%, Acc +15%, Cloak detect chance +5% Transporter range +15%, Battery energy +15%, Chance to recoup spent ammo +5% +10%īattery energy recharge +15%, Ship hull +7%, CHC +5% +15%, Hull dmg (rails) +10%Ĭloak harder to detect +10%, Shield Str. +10%, System repair +10%įighter HP and soak +20%, Pre-launch -20%Ĭloak harder to detect +20%, EMP Res. Smuggling chance +15%, Freighter/Freightliner speed +15%, Gunship/Corvette evasion +10% Speed +10%, Maneuverability +10%, Salvage +15%, PTE charge time -20%įleet dmg +10%, Fleet soak +5%, Freighter/Freightliner speed +10% Rad Res.10%, System repair +10%, Power +15%, System hitpoints +10%Īdditional Rad. Sensor radius +15%, PTE charge time -20%, Battleship/Dreadnought/Carrier maneuverability +10%Ĭause slowdown +10%, Dodge heavy weapons +15% +7%, System repair +10%, Transporter range +20%, System hitpoints -15% +15%, Beam weapon dmg +10%, Shockwave dmg +10%ĮMP Res. +7%, Power recharge rate +10%, System hitpoints +10%īeam weapon Acc. +10%, Soak +3%īattleship/Dreadnought/Carrier maneuverability +10%, Cause slowdown +12% +15%, Chance to recharge weapon batteries +5% Soak +3%, Power +15%, Shield recharge +8%, System hitpoints +7%ĭodge heavy weapons +10%, Gas collection +20% +10%, Chance recoup ammo +5%, Chance shoot through shields (rails) +2% Railgun Acc +10%, Missles Acc +10%, Missles Dmg +10%Ĭause Slowdown +10%, Reduce target Acc/CHC -10% +7%, Transporter range +20%, Battery energy +20%Įnergy Res. System repair +15%, Power recharge +15%, Projectile res +8% +10%, Fusion torpedo dmg +10%ĭamage to Veterans +20%, Battery Recharge +15%, Chance that firing weapons doesn't deactivate cloak +10%īattery energy recharge +15%, Beam dmg +10%, CHC +10% Hull dmg (rails) +15%, Shoot through shields (rails) +7%, Additional EMP dmg +10% Ship hull +10%, Chance firing doesnt decloak +10% T-Drive jump +15%, Wormhole dmg -20%, Fuel +15% Shield dmg (beams) +15%, Battery energy +10%, Beam Acc. +15%, Heavy weapon reload +10%, Blast radius +15%Ĭhance to dmg all shields (heavy) +10%, Beam weapon dmg +15% Sensor radius +20%, PTE charge time -15%, Wormhole dmg -20%, Freighter/Freightliner speed +15% ![]() and CHC -10%Ĭhance to destroy ammo and dmg (rails) +10%, Battery Energy +20% Gunship/Corvette evasion +10%, Reduce target Acc. +10%, Heavy weapon reload +15%, Missles Acc. Rate of fire (plasma) +15%, Weapon range (beams) +10%, Chance to dmg all shields (heavy) +10% Hull dmg (rails) +15%, Rate of fire (plasma) +15%, Chance to destroy ammo and dmg (rails) +10% Rate of fire (plasma) +10%, Weapon range (beams) +15%Ĭhance shoot through shields (rails) +5%, Chance destroy targets ammo and dmg (rails) +10% Thanks to forum member Azrien for the information! The sector locations can be reffered by the starchart here. ![]() The table below contains all the officers and their effect on game play/bonuses in Gemini space. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |